Unity VideoPlayer 视频名称时间Slider控制进度
1、打开 Unity ,新建一个工程,具体如下图

2、在工程中导入一个 视频文件,作为待会视频播放文件,具体如下图

3、在场景中添加 一个 RawImage 作为视频播放的载体,添加2个 Text,分别用来显示视频名称和视频播放时间, 添加一个 Slider,用来显示视频播放进度和控制视频播放进度,合理的布局各个UI元素,具体如下图

4、在工程中添加两个脚本,ToPlayVideo 脚本用来播放视频使用,SliderEvent 脚本用来控制视频的播放进度,具体如下图

5、ToPlayVideo 脚本具体代码和代码内容如下




6、ToPlayVideo 脚本具体内容如下:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class ToPlayVideo : MonoBehaviour {
public VideoClip videoClip; // 视频的文件 参数
public Text videoTimeText; // 视频的时间 Text
public Text videoNameText; // 视频的名字 Text
public Slider videoTimeSlider; // 视频的时间 Slider
//定义参数获取VideoPlayer组件和RawImage组件
internal VideoPlayer videoPlayer;
private RawImage rawImage;
// Use this for initialization
void Start()
{
//获取场景中对应的组件
videoPlayer = this.GetComponent<VideoPlayer>();
rawImage = this.GetComponent<RawImage>();
videoPlayer.clip = videoClip;
videoNameText.text = videoClip.name;
clipHour = (int)videoPlayer.clip.length / 3600;
clipMinute = (int)(videoPlayer.clip.length - clipHour * 3600) / 60;
clipSecond = (int)(videoPlayer.clip.length - clipHour * 3600 - clipMinute * 60);
videoPlayer.Play();
}
// Update is called once per frame
void Update()
{
//如果videoPlayer没有对应的视频texture,则返回
if (videoPlayer.texture == null)
{
return;
}
//把VideoPlayerd的视频渲染到UGUI的RawImage
rawImage.texture = videoPlayer.texture;
ShowVideoTime();
}
/// <summary>
/// 显示当前视频的时间
/// </summary>
private void ShowVideoTime()
{
// 当前的视频播放时间
currentHour = (int)videoPlayer.time / 3600;
currentMinute = (int)(videoPlayer.time - currentHour * 3600) / 60;
currentSecond = (int)(videoPlayer.time - currentHour * 3600 - currentMinute * 60);
// 把当前视频播放的时间显示在 Text 上
videoTimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2} / {3:D2}:{4:D2}:{5:D2}",
currentHour, currentMinute, currentSecond, clipHour, clipMinute, clipSecond);
// 把当前视频播放的时间比例赋值到 Slider 上
videoTimeSlider.value = (float)(videoPlayer.time / videoPlayer.clip.length);
}
/// <summary>
/// 当前的 Slider 比例值转换为当前的视频播放时间
/// </summary>
private void SetVideoTimeValueChange()
{
videoPlayer.time = videoTimeSlider.value * videoPlayer.clip.length;
}
// 当前视频的总时间值和当前播放时间值的参数
private int currentHour;
private int currentMinute;
private int currentSecond;
private int clipHour;
private int clipMinute;
private int clipSecond;
}
7、SliderEvent 脚本具体代码和代码内容如下


8、SliderEvent 脚本具体内容如下:
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// 继承 拖拽接口
/// </summary>
public class SliderEvent : MonoBehaviour, IDragHandler
{
[SerializeField]
private ToPlayVideo toPlayVideo; // 视频播放的脚本
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
/// <summary>
/// 给 Slider 添加 拖拽事件
/// </summary>
/// <param name="eventData"></param>
public void OnDrag(PointerEventData eventData)
{
SetVideoTimeValueChange();
}
/// <summary>
/// 当前的 Slider 比例值转换为当前的视频播放时间
/// </summary>
private void SetVideoTimeValueChange()
{
toPlayVideo.videoPlayer.time = toPlayVideo.videoTimeSlider.value * toPlayVideo.videoPlayer.clip.length;
}
}
9、脚本编译正确,回到Unity,把 ToPlayVideo 挂载到 RawImage 上并对应赋值,具体如下图

10、把 SliderEvent 挂载到 VideoTimeSlider 上并对应赋值,具体如下图

11、运行场景,视频名称,视频播放时间,并可以使用Slider控制播放进度,具体如下图
