DMC鬼泣在未通关情况下获得但丁背心服装方法
1、经过最近的存档位置后退出游戏,打开目录
C:\用户\用户名\文档\My Games\UnrealEngine3\DevilGame\Config
找到文件DevilGame.ini
2、打开文件DevilGame.ini,
查找并定位到项目[NTEngine.NTDownloadableContentManager]
可以看到以下内容:
[NTEngine.NTDownloadableContentManager]
DLCManifests=(DLCID="",bChangesMainMenu=false,bToggledByUser=false)
ObjectsNeededForMenu=(DLCID="",ObjectPath="")
MovieRedirects=(DLCID="")
DLCManifests=(DLCID="Costume_Pack1_DanteOriginal",……
DLCManifests=(DLCID="Costume_Pack1_DanteDark",……
DLCManifests=(DLCID="Costume_Pack1_DanteNinja",……
DLCManifests=(DLCID="BloodyPalace",……
DLCManifests=(DLCID="Weapon_Axe_Bone",……
3、在MovieRedirects=(DLCID="")下方插入一行
DLCManifests=(DLCID="Costume_Pack1_DanteNoJacket",bChangesMainMenu=true,bToggledByUser=true)
4、查找并定位到项目[NTGameFramework.NTPlayerStart],可以看到以下内容:
[NTGameFramework.NTPlayerStart]
CharacterDescriptors=(FriendlyName="DefaultDante", ……
CharacterMods=(FriendlyName="NoCoatDanteMesh", ……
CharacterMods=(FriendlyName="NoCoatDanteMorphs", ……
CharacterMods=(FriendlyName="WhiteHairPatchDanteMaterial", ……
CharacterMods=(FriendlyName="WhiteHairDanteMesh", ……
5、在CharacterDescriptors=(FriendlyName……的下行插入以下三行:
CharacterMods=(FriendlyName="SoSDanteMesh", Tags="Costume", ModCompatibility="Dante", DLCID="Costume_Pack1_DanteNoJacket", TargetPropertyPath="Appearance.Mesh", ReplacementObjectPath="CH_dante_ingame_noJacket.Meshes.sk_dante_ingame_noJacket")
CharacterMods=(FriendlyName="SoSDanteMorphs", Tags="Costume", ModCompatibility="Dante", DLCID="Costume_Pack1_DanteNoJacket", TargetPropertyPath="Appearance.MorphTargets", TargetPropertyArrayCode="[0]", ReplacementObjectPath="CH_dante_ingame_noJacket.Meshes.dante_noJacket_morphs")
CharacterMods=(FriendlyName="SoSDanteEffects", Tags="Costume", ModCompatibility="Dante", DLCID="Costume_Pack1_DanteNoJacket", TargetPropertyPath="Gameplay.GameplayParameters.Effects", ReplacementObjectPath="Dante_Archetypes.DVcharacterEffects_noJacket_Dante")
完成后保存并关闭文件。
6、进入游戏,在“皮肤/装饰”中选择?INI?GFxUI.DLCSelectorNam……
虽然没有预览图,但其对应的就是但丁去掉外套后的斯巴达之子背心服装。