Processing与鼠标的结合

2025-10-04 18:20:23

1、使用 print 语句进行输出

输入代码:

void draw()

{

println("I’m drawing");

println(frameCount);

}

单击运行按键,在编程界面会显示输出的结果,要关闭输出,直接单击程序停止按钮即可

Processing与鼠标的结合

2、跟随鼠标进行绘图

输入代码:

void setup() {

size(480, 120);

fill(0, 102);

smooth();

noStroke();

}

void draw() {

ellipse(mouseX, mouseY, 9, 9); //跟随鼠标的位置来绘制图形

}

Processing与鼠标的结合

3、让图形跟着鼠标来运动

void setup() {

size(480, 120);

fill(0, 102);

smooth();

noStroke();

}

void draw() {

background(204);

ellipse(mouseX, mouseY, 9, 9);

}

Processing与鼠标的结合

4、通过鼠标的运动来绘制连续的线条

输入代码:

void setup() {

size(480, 120);

strokeWeight(4);

smooth();

stroke(0, 102);

}

void draw() {

line(mouseX, mouseY, pmouseX, pmouseY);

}

Processing与鼠标的结合

5、通过不同的鼠标移动速度,绘制不同粗细的线条

输入代码:

void setup() {

size(480, 120);

smooth();

stroke(0, 102);

}

void draw() {

float weight = dist(mouseX, mouseY, pmouseX, pmouseY); //定义变量存储鼠标的运动速度

strokeWeight(weight); //将鼠标的运动速度设置为线条宽度

line(mouseX, mouseY, pmouseX, pmouseY);

}

Processing与鼠标的结合

6、让鼠标绘制的线条更流畅

输入代码:

float x;

float easing = 0.01;

float diameter = 12;

void setup() {

size(220, 120);

smooth();

}

void draw() {

float targetX = mouseX;

x += (targetX - x) * easing;

ellipse(x, 40, 12, 12);

println(targetX + " : " + x);

}

Processing与鼠标的结合

7、通过鼠标来绘制不规则的平稳连续线条

输入代码:

float x;

float y;

float px;

float py;

float easing = 0.05;

void setup() {

size(480, 120);

smooth();

stroke(0, 102);

}

void draw() {

float targetX = mouseX;

x += (targetX - x) * easing;

float targetY = mouseY;

y += (targetY - y) * easing;

float weight = dist(x, y, px, py);

strokeWeight(weight);

line(x, y, px, py);

py = y;

px = x;

}

Processing与鼠标的结合

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